So, once again, a list from Steve.
Great Games of the Modern World
- Magic: the Gathering - the first, and best, collectible card game
- Dungeons & Dragons - the first, and best, role-playing game
- Civilization III (at least, the "Complete" version - I've heard that without the expansions, it's not as good, but I haven't played it in any version other than Complete) - the grandson of the grandfather of all turn-based simulation games.
- Heroes of Might & Magic III (with, or without, expansions - but especially with the expansion that allowed random maps.)
- Diablo II (with the "lord of Destruction" expansion) - a precursor to MMORPGs
- World of Warcraft - by reputation and recommendation. I've only seen it played. I think it would hook me.
- Super Mario 64: if I had to pick one console game[1], it would be the one.
- Legend of Zelda: Twilight Princess and Legend of Zelda: Majora's Mask belong here, too, though, if console games are allowed.
Table top games which belong in the discussion, though they are limited in scope:
- Settlers of Catan
- Eurorails and its two good variations: Iron Dragon and Lunar Rails
- Carcasonne
I may think of more, but I think it's hard to argue with my first list, and harder still the higher up the list you go.
[1] Though I've yet to see a console game, outside the RPG genre (which are typically ports of PC-based games) with the kind of individualization I talked about, these console games allow you to develop a manual dexterity skill that works similarly, in my head. And still, even without true individualization, I think they have the other attributes. So, like Diablo II, they fit the definition.
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