Here’s a secret: I am never as prepared for a night of
Dungeons and Dragons as I would like to be.
Perhaps my players shouldn’t read this, but then again, I
don’t really think it’s a secret to them.
As the Dungeon Master, each time we play, I need to have
enough material prepared that the player characters can start acting. Sometimes this is relatively easy –
especially when the previous session has ended but the characters are still in
the middle of something. For example, if
the characters are exploring a dungeon, they’ve just reached a new door, but
decide to open it next time, because now, in real life, it’s late and everyone
needs to go home. Starting the next session is simple -- we open that door, and I probably already have the room behind that door prepared.
Sometimes, however, the options for which actions the player
characters will take next are quite diverse.
And that’s where I am today.
Last time, the group of player characters reached a
significant milestone, defeating a major villain and radically changing the
environment of the city which has served as their base of operations. I had prepared very extensively for last
session, with rooms and traps and creatures – I even had a cool miniature-ready
map. It was really fun.
Now, however, there are many possible next steps. In order to help me prepare, I used our
private facebook group. The players gave
me input, I gave them hints, they asked me questions, I had non-player
characters give them answers. All of
this allowed me to imagine various possible encounters they might have tonight.
But imagining various possibilities is not the same as
having scenarios created. It’s not the
same as having monsters ready to go, room descriptions written with detail,
maps created and so on. So I am going
into this evening’s session knowing, at a high level, the major challenges
which the party should face. What we’ll
all do, together, is build the story that gets them into those challenges. How will they get there? I don’t know!
I’m not being coy – I really just don’t know.
And that is part of the excitement of role-playing games --
the creative excitement of the unknown.
I'm excited! Let’s do it!
2 comments:
A good DM has a framework which the players get to move around in.
Bravo.
Are you coming to Decorah this weekend??
from a former D & D adventurer named June
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